Animating Android Tab Icons: Tips and Examples

How to Create Custom Android Tab Icons (Step-by-Step)Creating custom tab icons for an Android app elevates its visual identity and improves usability. This guide walks you step-by-step through designing, exporting, and implementing custom tab icons for both Android’s traditional BottomNavigationView and the modern Navigation component with Material Design. It covers design considerations, asset creation, code implementation, accessibility, testing, and animation examples.


Why custom tab icons matter

Custom tab icons:

  • Improve brand recognition by matching your app’s visual language.
  • Clarify navigation when icons are well-designed and meaningful.
  • Enhance polish compared to default system icons.
  • Support accessibility when paired with proper labels and contrast.

1. Design basics and planning

Before you open a design tool, decide:

  • Purpose of each tab (home, search, profile, etc.).
  • Whether icons should be filled, outlined, or colored.
  • Visual style consistent with the app: flat, material, skeuomorphic.
  • Size and spacing rules per platform guidelines.

Design guidelines:

  • Use simple, recognizable shapes.
  • Keep icons balanced and aligned using a consistent grid.
  • Prefer geometric simplicity so icons remain clear at small sizes.
  • Include a clear active/inactive state (color, weight, or fill changes).
  • Provide semantic labels for accessibility.

Recommended sizes (design at 1x then export to densities):

  • Typical baseline for tab icons: design at 24×24 dp (Android default).
  • Export raster assets for mdpi, hdpi, xhdpi, xxhdpi, xxxhdpi — or use vector drawables (preferred).

2. Choose vector vs raster

Vector drawables (XML) are recommended:

  • Scalable across densities without extra files.
  • Smaller APK size when you have many icons.
  • Easy to tint programmatically for active/inactive states.

Use raster PNGs only if:

  • You have complex artwork not expressible as vector paths.
  • You need drop shadows or complex raster-only effects.

3. Designing icons (tools & tips)

Tools:

  • Figma, Sketch, or Adobe XD for vector design.
  • Adobe Illustrator for precise vector paths.
  • Android Studio’s Vector Asset tool for quick conversions.

Design tips:

  • Work on a 24×24 or 48×48 grid depending on complexity.
  • Maintain a consistent stroke width (e.g., 2px at 24px).
  • Snap to pixel grid to prevent blurry edges when exported as PNG.
  • Create active and inactive variants (e.g., filled vs outline, or color vs gray).

Color & theming:

  • For Material Design, use primary color for active icons and a neutral/ subdued color for inactive.
  • Support dark mode: ensure contrast for both themes.

4. Creating vector drawables in Android Studio

Method A — Using Android Studio Vector Asset:

  1. Right-click res/drawable → New → Vector Asset.
  2. Choose Material Icon or import an SVG.
  3. Name the drawable (e.g., ic_home.xml).
  4. Repeat for each icon and state if needed (ic_home_filled.xml, ic_home_outline.xml).

Method B — Convert SVGs:

  • Export SVG from your design tool.
  • Import via Vector Asset or copy the SVG content into res/drawable as an XML vector.

Example vector drawable snippet (auto-generated style):

<vector xmlns:android="http://schemas.android.com/apk/res/android"     android:width="24dp"     android:height="24dp"     android:viewportWidth="24"     android:viewportHeight="24">     <path         android:fillColor="#FF000000"         android:pathData="M10,20v-6h4v6h5v-8h3L12,3 2,12h3v8z"/> </vector> 

5. Tints and state-based coloring

Use a ColorStateList to change color on selection. Create res/color/nav_icon_color.xml:

<?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android">     <item android:color="@color/colorPrimary" android:state_checked="true"/>     <item android:color="@color/nav_icon_inactive" /> </selector> 

Apply tint in XML (BottomNavigationView example):

<com.google.android.material.bottomnavigation.BottomNavigationView     android:id="@+id/bottomNav"     android:layout_width="match_parent"     android:layout_height="wrap_content"     app:itemIconTint="@color/nav_icon_color"     app:menu="@menu/bottom_nav_menu"/> 

6. Implementing icons in menus

Create menu resource res/menu/bottom_nav_menu.xml:

<menu xmlns:android="http://schemas.android.com/apk/res/android">     <item         android:id="@+id/nav_home"         android:icon="@drawable/ic_home"         android:title="@string/home"/>     <item         android:id="@+id/nav_search"         android:icon="@drawable/ic_search"         android:title="@string/search"/>     <item         android:id="@+id/nav_profile"         android:icon="@drawable/ic_profile"         android:title="@string/profile"/> </menu> 

If you use different drawables for active/inactive states (instead of tinting), create selector drawables in res/drawable using referencing two drawables.


7. Using with Navigation Component

If you use Navigation Component with BottomNavigationView:

  • Inflate the menu as above and wire it with NavController:
    
    val navView: BottomNavigationView = findViewById(R.id.bottomNav) val navController = findNavController(R.id.nav_host_fragment) navView.setupWithNavController(navController) 

    Icons will switch tint based on selection automatically when itemIconTint is set.


8. Accessibility & labels

  • Always set android:title for each menu item; BottomNavigationView shows labels (can be configured).
  • Provide contentDescription when using ImageView or custom tab views.
  • Ensure target size: touch target should be at least 48×48 dp even if icon is 24×24 dp.
  • Test with TalkBack to ensure labels announce correctly.

9. Animating icons

Simple animations:

  • Use animated vector drawables (AVD) to morph between outline and filled icons.
  • Create res/drawable/ic_favorite_animated.xml referencing path morphing animations.

Example of using AnimatedVectorDrawable in menu:

  • AnimatedVectorDrawable can’t be assigned directly to menu XML in some Android versions. Instead, set icon programmatically and call start() when selected.

Programmatic toggle example (Kotlin):

bottomNav.setOnItemSelectedListener { item ->     if (item.itemId == R.id.nav_favorite) {         val menuItem = bottomNav.menu.findItem(R.id.nav_favorite)         val drawable = menuItem.icon         if (drawable is Animatable) (drawable as Animatable).start()     }     navController.navigate(item.itemId)     true } 

Micro-interactions:

  • Scale or fade icons on selection with ObjectAnimator targeting the view inside BottomNavigationItemView. Be careful to respect performance and avoid jank.

10. Testing across devices and themes

  • Test on multiple densities and screen sizes.
  • Test dark mode and high-contrast settings.
  • Use accessibility scanner or Accessibility Test Framework to catch issues.
  • Verify visual alignment with Pixel-perfect checks in your design tool and on real devices.

11. Performance & packaging tips

  • Prefer vector drawables; they reduce APK size for multiple densities.
  • Use single-file icon fonts or SVG sprites only if they simplify your pipeline, but vectors are usually better.
  • Minimize overdraw by keeping icons simple and avoiding large alpha layers.

  1. Design icons in Figma at 24×24 grid.
  2. Export SVGs for each icon and state.
  3. Import SVGs to Android Studio Vector Asset or convert with a script to XML.
  4. Create a ColorStateList for tints.
  5. Add icons to menu and wire BottomNavigationView or Navigation Component.
  6. Add accessibility labels and run tests.
  7. Add animations (AVDs) if desired and test performance.

13. Quick checklist before release

  • Icons are meaningful and distinct.
  • Active/inactive states are visually clear.
  • Touch targets meet 48×48 dp minimum.
  • Labels and content descriptions present and correct.
  • Works in dark mode and high-contrast.
  • Vector drawables validated and tested across densities.
  • Animations smooth and optional.

If you want, I can: generate SVGs for a set of 4-5 common tab icons (Home, Search, Add, Profile, Settings), produce ready-to-import vector drawables, or show the exact AnimatedVectorDrawable XML for a specific icon transition. Which would you like?

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